Tiberian Sun at E3

Tiberian Sun at E3

Kesier from TS Center found this article about the game Westwood were showing at E3 (written by Gunfire of BG:TS). TS look like it's getting on well, but still not quite complete:

The units also bear striking resemblance to C&C, though there is much more originality here. The minnigunner, bazooka man and grenadier all make a return under slightly different names, but the new mechs are a welcome addition. They are the Wolverine - the small mech that fires a vulcan cannon, the Titan - the larger mech with the kick ass cannon and the Mammoth Mark II - the big ass four legged behemoth. The Mechs certainly kick ass. The MMII especially, as it has a very powerful beam weapon and also an explosive weapon and it regenerates quickly and armored to the ears. But, as expected, it is quite slow. A nice tidbit - some cyborgs, when killed, don't actually die but are blown apart and you can still control their upper torso as they crawl around! It's useless but funny as hell. Also - Cyborgs get killed too when walking on tiberium vines. that stuff is really nasty, as it kills in seconds.

A word on the waypoint system, as it is a totally new concept. Essentially waypoints are predetermined pathways you can set up on the map. You click on the waypoint button and place the first waypoint somewhere. Then you place the next and it is connected to the first with a colored line. And so on, you place as many as you like. Then, any group of units can be selected and directed to move to one of the waypoints. What happens then is that they follow the route to the next waypoint in line until they reach the last one. What's unique is that you don't select a unit and assign it it's temporary waypoints, like in Starcraft. Here the waypoints are permanent way signs (until you remove them, that is) to be used by any unit you like. Each waypoint path you set up like that will have a different color, so you don't get confused. I must confess that the version I played did not have the talking computers or almost any feedback from the units in the game. I lost several armies as I sent them somewhere and they got killed by vines on the way without saying a word. So, I understand that the game is not complete, and therefore I am optimistic. TS has the inherent coolness it to be a great game, but it can be so much more. I hope Westwood will revise some of their sounds and explosions, as I literally missed a bridge explosion by blinking!


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