Well, they awarded the game "Game of the Month - September 1999", and generally the guy who reviewed it (Mark Donald) thought it was brilliant. A few flaws though, which I have kindly defended:
The FMV gives a lot to this game. Mark describes them as:
"Entertaining but, because they're done so well, they bring a dramatic flourish to the campaign."And then there are scripted in-game scenes before missions, which show your troops in full-flight battling it out, to set the story, before you gain control. Or sometimes you'll see the enemy executing defensless civilians.
Mark says:
"[You] will marvel at its sheer warmongering potential"There are less than twenty, very unique, units for each side, rather than hundreds of similar ones. Apparently these are 'perfectly balanced'. Here is some more new information about the units, revealed in the review:
"The simplicity of the approach makes combat refreshingly direct after the mind-boggling complexities of Warzone 2100 and even Total Annihilation."
Apparently, "every single mission throws up a new challenge like a nasty piece of fish." Each mission is extremely unique and there is always a lot of uncertaincy into what to do. You can't just churn out 100s of tanks and go off to destroy the enemy. There is a mission timer on some missions which really makes it tense. Gaining control of Tiberium fields, planning your attack, or defense, and building units (but of which type?), all has to be done as quickly and efficiently as possible. The review says, "WW have ensured that you're constantly on the edge of disaster, and so constantly excited."
Then there are unexpected events. Such as drop ships. Ion Storms. Devil's Tongue Flame Tanks popping up out of the ground. You get the point? You always have to keep your wits about you and think of new strategies.
This can make a significant difference in some battles. For example, deformable ridges can be transformed into tank-friendly causeways, using a quick artillary 'attack'.
The units sometimes look blocky, if not finely detailed, due to the use of voxels, and the animation isn't always perfect. "land vehicles never quite seem to be in touch with the ground". This shouldn't bother you though, due to the brilliance of the missions.
The review says that the voxels allow the action to flow extremely smoothly, even on a low spec machine, with a giant battle taking place. Sounds good! And explosions look great, as does the interactive terrain.
Well, the AI is much improved over Red Alert's, and doesn't send infantry to be killed in the same place, one-after-the-other. It does nothing stupid, but isn't quite aggresive enough. So for skirmich, a good suggestion is to take on four enemies at once.
You can end up fighting some epic scraps: it's nothing short of thrilling to join a brave handful of defenders fighting off Zulu-like waves of fanatical attackers...". Wow!
Sorry about printing most of the review! But everyone had to know all that! And scans will be coming soon! Buy the mag for all the other new information in the review! Many, many, many thanks to PC Gamer (UK) for bringing me this review.
So, all in all, as you can see, a pretty damn brilliant review. And 8 player LAN, 4 player internet is supported. PCG's conclusion:
"Victory for Westwood in the RTS war. Get in with the winning side and play it now."I will. When it's released. And I can't bloody wait. Can you?
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