GAME FEATURES

Deformable Terrain

One of the main new features of the game is the deformable terrain which is damaged by explosions. Intense Firepower can set off landslides. There will be snow, wind, rain, night and day and lakes can freeze over in winter, winds can carry fumes and poisonous gases and forests can burn to the ground, sometimes revealing an enemy base. This terrain also allows for units such as tunnelling tanks. There will be arctic, desert, urban and a temperate terrain as well as mixtures of the four.

3D Terrain

There is 3 dimensional terrain in Tiberian Sun (mountains, hills, humps, bumps, etc.). This will affect projectile weapons, line-of-sight, moevement and firing accuracy. There are 13 height levels in total and units can only see, and shoot at units on a level below them. Some units, especially tracked units, will move more slowly uphill.

Larger Maps

There will be maps four times larger than Red Alert full of animated trees, fully real-time 3D rendered voxel-based units and buildings, transparent explosions and all in resolutions up to 1024x768! There will be blue and green tiberium veins, tiberium trees and vein holes on the maps.

Multiplayer

Multiplayer will obviously be possible: eight players over IPX or LAN networks or four players on the internet (TCP/IP) over Westwood Online. You will also be able to play head to head over null or serial modem. The game will feature a simulated skirmish mode where you can play up to seven computer opponents on a randomly generated map.

Graphics

New graphical features include 3D scenery and 16-bit coloured lighting - you can shoot out enemy lights to ambush them in darkness! To make all the units unique and easy to use, there will only be a few of each unit type as well as specialised units for specific missions. The game uses voxels to render all scenery, units and structures.

Experience

Another new game feature is experience. Units will gain experience as they fight more battles. These points will be gained by units for destroying enemy units or structures. Units will gain more points for defeating more difficult enemies. For example, a tank killing an infantry unit wouldn't get many points, but an infantry unit killing a tank gets lots of experience. This experience gives units thicker armour, longer range, more effective weapons and sometimes even new abilities or more intelligence over time. For example, infantry will learn to scatter. Buildings can also be upgraded, but not with experience, just with money!

Viewpoint

The top-down angle of previous strategy games has been replaced with a high-angle isometric viewpoint (Sim City 3000 style). This will be closer in than Red Alert's far away point of view but slightly further away from C&C's close up view. This will allow easy management of your forces without being to close or to far away. There may also be a zoom function.

Missions

The mission structure will be slightly different from C&C, what happens in each mission will have a greater effect on the whole war. Each mission has one main objective plus optional secondary objectives which you can do first. These may help you in later missions (i.e. by destroying supplies etc.) or give you access to new technologies. There will be about 25 missions for each side, but the number depends on the route you take.

Waypoints

Waypoints in Tiberian Sun are slightly different to previous RTS games. Instead of just being temporary routes which only one unit will use, they are permanent 'signposts' which will remain on the map until deleted. You can then send a unit or units to the first waypoint and they will follow through the entire route, which can be looped if you want the unit to partol an area of ground. This should make waypoints far more useful than in, say, Red Alert, for example.

Extras

The game will come with a map editor (probably) and also a random map generator known as BattlemapTM


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