JUNE NEWS Week 1

Monday 7th June 1999
Drop Ships - Daniel
TS Bunker noticed this in the Gamestar TS E3 99 Preview Video:
"I was watching the new video and around 00:38 - 00:40, there is what looks like an Orca thats crashed infront of a NOD base and the pilot jumps out and gets a pulse rifle and starts blowing away some NOD cyborgs. So this means when one of your orca go down, the pilots can survive. But, earlier or about a year ago, I think Rade said something about the pilots not being able to survive."
I think what he actually saw was a drop pod infantry landing. These reinforcements crash land in a small drop ship which falls from the sky.
New Preview - Daniel
The Australian site Hyper@ctive have a new preview on their site. Here is a short excerpt:
The biggest trouble with Tiberian Sun is that much of the hype has died. Twelve months ago it would have been hard to start a conversation with any die hard RTS fan and avoid the topic, now, it is rarely ever mentioned. But now that the wait is almost over, it is time to regain your faith. It is time to reststart the hype. It's time to get out your old copy of Command and Conquer and play it through, because when this next baby comes out, it'll blow you away.
Read the rest here.
Sunday 6th June 1999
Movies Page Updated! - Daniel
I've just finished updating the movies section of this site. It now includes 20 videos, if you count all the different versions of each. Make sure you've seen them all, by clicking here!
Saturday 5th June 1999
Structures Updated - Daniel
Well, I've finally updated the structures section. And it needed it. It is now a lot better in my opinion :) There are descriptions of 30 structures, and most of them have one or more image (over 45 images in total), and a slightly improved layout. Check it out here!
New Articles - Daniel
Random from BG:TS has written a couple of good articles on RTS gaming. The first one is "Fog of War, Why?" Here's a sample:
The RTS community has long been living under the miss-conception that FoW some how endows a game with more realism and strategy. Why? Because small-minded fools have said so thats why, and no-one has bothered to doubt them.
The other one is called "The Evils of Micro-Management". Here's an excerpt:
Did you know that on real battlefields you can't just build a factory and build extra tanks right there and then? I expect you could work it out if you really wanted to, but apparently even this sort of basic deduction is beyond today's RTS developers like Cavedog, Blizzard and Westwood
Gamestar Video Released - Daniel
OK, there are now several versions of the video (Gamestar E3 '99) which have spring up on the internet over the past few days. Here is a list of all of them:
Friday 4th June 1999
RTS Article - Daniel
RTS Nation has written an article called, "Real-Time Strategy: The past, present, and future". It goes into great detail about how RTS started, and where it's going, and is very interesting. Here is a short excerpt:
These two RTS gaming giants have dominated the markets for quite a long time, at first Westwood's C&C stunned all of us with its really 'real' looking graphics, and WarCraft II stomped along keeping its comical berserkers and ogres ravaging the market. Later on, Red Alert came out and retrofitted all of the arsenal of C&C. Yet, was that enough? Blizzard announced the release of Diablo, although not a RTS game, was able to nullify Westwood's counter-attack.
Read the rest here.
More from the Gamestar Vid... - Daniel
Encoded from Battleground:TS got a special edition of the Gamestar E3 Movie from TiberianSun.de. It has been compressed down to 6Mb (from 60+), and will be available as soon as copyright issues have been cleared up. Until then, take a look at these screenshots from the clip:
Click to enlarge Click to enlarge
Click to enlarge Click to enlarge
There are 7 more over at Battleground:TS.
Release Date Q&As - Daniel
Lionel from TS Center asked Rade, the Tiberian Producer, about the release date:
Lionel: Are all the latest August dates true? And if so, why does it takes so long? Rade: Just keep in mind that once the game goes 'gold' it will take a while for it to hit the stores. We have a LOT of copies of the game to make.
He also got the following information from EA:
There's many different reasons for the delays at Westwood. Primarily, the AI (Artificial Intelligence) in the game has yet to be refined. The path finding bugs still occur causing units to shoot at awkward targets. However, it is only bugs that are really left in the development.
Well, I hope they do make it for August.
Thursday 3rd June 1999
Tiberian Sun loosing popularity? - Daniel
Well, I just received the newest issue of PC Gamer UK (the July edition for some obscure reason!). Anyway, in the top 10 Most Wanted games, Tiberian Sun has slipped to number 2! After being at the number 1 position since July 1998, it has now been topped by Quake III Arena. It also said in PCG that Tiberian Sun will be out in September, due to them 'polishing the level design.'
It's looking good... - Daniel
Also in PC Gamer (UK) there was a short preview of the game. It has some amazing shots in it, which really show off the colored lighting in the game. The game looks absolutely brilliant, it's no wonder Westwood have spent all this extra time on it! One of the screenshots show a large number of beautifully-colored MRLSs, Orca Fighters and Orca Bombers attacking a vital Nod bridge, all over some lovely, rippling water.

Another shot shows some more GDI forces attacking a Nod base, lit up by the firestorm defense and explosion effects. The detail on the units, structures and terrain (trees and such like) looks outstanding and also I noticed that there is a road tunnel, a completely new idea in RTS games!

They have a pretty good description of how secondary objectives work:
"Many of the missions have multiple objectives. Although the secondary tasks aren't compulsory, they will make it easier to complete your primary goals. In one Nod mission, for example, rebel forces are moving against your position. But the secondary objective is to capture a television station and make a propoganda transmission to the rebs. Pull it off and they'll join you in the assault on the primary objective. It's en-route suprises like this one that have been missing from RTS games for too long, and their liberal deployment in Tiberian Sun should ensure it continues to wrong-foot and suprise gamers throughout the 50 single-player missions planned."
50 missions, cool! The multiple objectives should make for a much more interesting and exciting game. I couldn't include the whole article of course, so if you want to read the rest or see the pictures, you'll have to buy the magazine (PC Gamer UK). Which I recommend you do, as it has some great reviews, a good E3 article, lots of scoops and some cool demos. But I'll try and find them on the net for you.

Wednesday 2nd June 1999
Game Development Article - Daniel
The Game Programming MegaSite have written an article called, "The Top Ten Things Gamers Need to Know About Game Development." The article is very interesting and will probably give you a good idea of what game developers have to go through. Here is a small sample:
3 - When games are delayed, it's not because the game developers are too lazy or stupid.

High quality games take an incredibly long time to create. Every game is currently expected to contain all the features of previous games, plus newer features to make it enticing for players. Doing this alone takes an incredible amount of time, even given that what is trying to be built is totally understood. However, doing anything that is unknown, such as trying to create a new type of 3D engine, enemy AI or a new type of gameplay is almost completely unplanable Even if you understand what you want to do from the beginning, what it turns out being in practice often does not function the way you though it would, or it doesn't turn out fun, or it isn't easy for everyone to understand.

Trying to create a perfect balance of fun, ease of use and new technology before the product is actually in place is almost impossible. There are so many factors involved that it is basically a requirement that the game must change in the middle because some things wont work, some things will become more desired, and some things will have to be pushed further because games released during development have advanced the technology, and now the game must keep up or surpass the competition.

Click here to read the rest. Thanks to TS Center for this news.
Kane's metal face - Daniel
TiberiumSun.com got this information from someone 'credible and is very close to Westwood' who wished to remain anonymous:
As per the photo of Kane with the metal on his face. Acccording to the shooting script for CnC2 which I have the original, Kane was badly injured at the end of CnC and has prothetics however Solomon never sees these in their communiques because Kane is using a computer generated actor, fearing that if Solomon saw his real face that it would show the opponents that in fact he is only human.
Still More E3 Information - Daniel
RSN got this information from Mike who was at E3:
well the random map generator had a ton of different options, basically everything was customizable. the video they had up was pretty cool, you see nod execute a GDI soldier, and Solomon is damn surprised when he sees Kane is alive (I never saw the whole vidoe at once, kept looking back at whoever was playing). They launch troops from the philly. From the video when banshees shoot it looks kinda like when guardians from starcraft shoot, yellow circles that is. The launch pads work like the airstrips did (don't come with the chopper (you guys already knew that though)). The Devils tounge works wonders against buildings. It shoots a steady stream of flame from the side of the burrowing device. It moves quite fast underground (moves underground automatically when not going a short distance).
The preview video sounds really cool, but the Devil's Tongue sounds absolutely amazing. I can't wait to use it...
They also got this, slightly biased, information from Dan:
  • Harv AI is still disapointing. When faced with about 12 or so mixed infantry (mini's and rockets) and two tanks, my poor computer controlled GDI opponent tried to run all the infantry over instead of fleeing back to its base. He got about 3 of 'em but in then end they were down one harv. Score one for the brotherhood.
  • GDI are still a weak bunch of peace loving hippies, while Nod is the same war loving kickass group of evil they were in TD. OK, that one might be skewed slightly by opinion.


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