29 November 1998 |
Erik Yeo Interview |
Nova from RSN had an interview with Erik Yeo from Westwodd:
Nova: The orca bomber.. Rade has said it will only have one type of bomb. That's only one _type_ of bomb, though, right? When you use it, it will drop more than one of those bombs in one go, won't it?
Erik: Correct. One type, but it drops five in a row per bombing run. The third bomb hits the location you targeted. Kinda like carpet bombing. It's pretty cool.
Nova: OK. And is the airstrike from C&C back or is it just the ORCAs this time around?
Erik: I figured being able to control them was enough. :)
Nova: Okay, then, so I'll take that as a no on the airstrikes. :) That means GDI only has the Ion Cannon as a special weapon (unless there's something you're not telling us about GDI special weapons, which there probably is :)
Erik: Me? Not tell you guys something? Never...
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28 November 1998 |
PUZZLE GAME |
I have created a sliding-puzzle-type game using the GDI logo. It's pretty cool so check it out: GDI Puzzle. The NOD one doesn't work yet. Unfortunately, it only works if you're using Netscape Navigator 4.0 or above. Download it here |
Interview |
There is a new interview with Rade here. Thanks to TiberiumSun.com for this interview. |
25 November 1998 |
Westwood Information |
TSCC got this information from Westwood:
- The Tiberian Sun units(and structures I assume) are created in 3D Studio Max and then run through a program that converts them to voxels. It will be
feasible to create custom units for Tiberian Sun IF someone creates a program that will convert from 3D to voxels. WW isn't about to give out theirs :)
- There is an stationary organism called "The Central Creature" that appears on some maps. It opens and closes like a giant spincter. I'm told it looks pretty
disgusting.
- "Vein Creatures" grow out from the Central Creature, and cause lots of trouble until you kill them. They are an advanced form of Tiberium fauna.
- Vein Creatures produce poisonous gas clouds, which are green translucent clouds that float around the screen.
- There could possibly be some ruined original C&C buildings on some of the maps.
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22 November 1998 |
Units |
Here is a picture of some new units from BG:TS. They are (in order from left to right):
cyborg commando(w/ gatling gun),
Disk Thrower,
Tech( or Command) Center,
Cyborg rifleman,
Pulse rifle man,
EMP shockwave cannon,
Cyborg Rocket Man,
Disruptor Tank,
Repair bay(notice the ramp, probably for a unit to drive onto and stop on the open space, where it's repaired),
Carryall (becuase it doesn't look like the pic on the April PC Gamer, and it looks like the picture of a carryall lifting a MRLS)
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21 November 1998 |
TSCC question Rade |
Tiberian Sun: Command Center asked Rade this question:
Q: Is it possible for structures to select auto-repair? Particulary for defense buildings this could be very useful.
A: Selecting what you repair is part of the strategy of the game. Say you had several damaged structures and only a little money. What would you repair first? It would be frustrating if the computer automatically repaired a structure while you were under attack and you wanted something else fixed.
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BG: TS ask Rade |
Battleground: Tiberian Sun had an interview with Rade. Here's a preview:
Gunfire: Is there any limit to the range of the underground units? Can they burrow across the whole map?
Rade: No range limit.
Gunfire: So, essentially, nothing can stop the burrowers from burrowing where ever they like, but we can detect them, right?
Rade: Well, there are certain areas they can't pop up in (water, concrete, etc.) and you can detect them with a MSA.
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18 November 1998 |
Rade Interview |
Here are some questions from an interview which Absolut Tiberian Sun had with Rade:
Goldfish: Are there any cool multiplayer features? Like ctf?
Rade: Yep, you can create a Battle Clan with a bunch of your friends and it will be ranked for all of you. Multiple multiplay options. And ctf...I really don't know, I have to ask Erik on that one.
Goldfish: Does Tiberian Sun support K6-3D Now?
Rade: The game will work on AMD chips but won't benefit from 3D-Now technology. It just doesn't work for voxels the way it does for polygons. There may be some advantages to some of the math instructions but I'd have to ask a programmer to be sure.
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More Rade Questions |
TS:CC have asked Rade two more questions which he has kindly answered:
Q: Will bridges that are damaged fall in when something heavy like a Mammoth or a Mech drives over them?
A: No, you have to blow them up to make them collapse.
Q: If you have more that one war factory will you be able to build more than one unit at a time?
A: No, just one at a time. Also, more than 2 war factories give you no speed advantage to building units (limits tank rushes).
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15 November 1998 |
Rade Questions |
CC Universe asked Rade two questions. Here they are:
CCU: I was wondering about something...the Mammoth Mark II, wihich side will it be on? And as for the subterranean APC how long will it take to emerge? You said that it will be long enough for someone to react to, but how long is that, and does it make a loud noise so that you will hear it breaking through the ground?
Rade:I can't comment on the Mammoth, I'll let Erik reveal info about that particular unit. It will take the subterranean APC a couple of seconds to emerge and you will hear a sound effect as it is breaking through the ground.
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14 November 1998 |
Mystery Unit |
Battleground: TS think this unit could be a NOD Cyborg. Take a look at it compared to the picture of the cyborg and email me if you have any other ideas of what it could be.
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Sorry |
Sorry about my title banner which doesn't look too good. I am having problems uploading. I have made a couple sliding-puzzle type games using the GDI and NOD logos. They're pretty cool. I'll try and upload them by next week. Keep checking back here for them. Also, I've found a cool Mammoth Tank Animation here. |
WW Chat |
$creamer from TiberiumSun.com had a small chat with Erik Yeo and Brett Sperry from Westwood:
ScreamSA : If you shoot at tiberium(before it is harvested) will it still explode? or will it just dissapear like in RA?
ScreamSA : also...in TD and RA the units weren't always up to scale(infantry bigger than tanks) will ts be diffirent?
Erik-WS : Hmm.
Erik-WS : Certain weapon types can cause blue tiberium to explode...
Erik-WS : green tiberium will dissappear (like in Red Alert)...
Erik-WS : As for your second question, we wanted to keep the detail on the infantry. So we made them a little larger.
Here is some more info from the chat:
- It's very probable that the game won't be released until next year. I expect it won't be released until Februrary, as releasing it in January wouldn't be so good marketing wise. (everyone just bought games for christmas etc.)
- The Mammoth Tank is back, as the Mammoth Mark II
- There is a good chance that the Map Editor will be released
- The randon map generator is known as Battlemap(tm)
- Weapon's can cause blue Tiberium to explode, where green Tiberium will just dissapear
- The minimum req's are Pentium 166 with 32 megs of RAM and 4X CD-ROM and their is support for MMX and AGP
- The game will run on Window's NT
- Maximum resolution will be 1024x728, with the minimum being 640x480
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11 November 1998 |
Cheats... Good or bad? |
There is an interesting article on cheat codes at TiberiumSun.com. Read it here. |
Kane Image |
Here is a new picture of Kane, from the December PC Gamer ad:
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Interview with Rade |
Here is a short interview with Rade:
Warsome: how will the computer learn? will it be for that single game or for the remainder of the campaign??
Rade: It learns whenever you play
Warsome: how does it do this
Rade: it saves it to a file in the directory
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Another Rade Interview |
This one's from the Tiberian Task Force?:
MisterGoid: How long will an average mission take to complete?
Rade: It varies greatly but I'd say about 30 minutes each.
MisterGoid: What will be the objectives of the main missions (the missions you HAVE TO complete)?
Rade: I don't want to give away the story on this one, sorry. I can tell you that there will be a variety of mission goals that tie in with the cinematics and build to a grand finale.
MisterGoid: I know that the AI will learn how the player plays and counter attack and all that good stuff. I read someplace that what the AI learns will be carried from mission to mission. Is this true? If so, won't that make the missions in the end of the game nearly impossible to complete?
Rade: The latter missions will be the most difficult but you'll still be able to win if you're clever. What you won't be able to do is use the same strategy over and over, you'll have to innovate.
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New Screenshot |
here is a new ingame shot from PC Gamer (December Issue). It is very similar to an old one but the sidebar is red, indicating NOD:
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The Creators of Tiberian Sun |
Here are the people who are making Tiberian Sun. Erik Yeo is on the far left:
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One more question... |
Here is one last question with Rade. Gunfire from Battleground: TS asked the question:
Gunfire: Will all air units have limited ammo? And will there be ground units with limited ammo?
Rade: Yes they will. I can't think of a ground unit that has limited ammo.
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7 November 1998 |
GDI Kodiak Unit |
Tiberian Zone asked this question about the GDI Kodiak Unit:
Tiberius: Could you tell any further infomation on the GDI's Kodiak. Will it still be featured on Tiberian Sun. Will Westwood release the picture of Kodiak.
Rade: The Kodiak is still in the game and you've seen some of the pictures of the interior already (the one's with Michael Biehn in a commander's chair). You'll see more of it in the future.
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7 November 1998 |
Questions |
Here are a couple questions from Rising Sun Network and TiberiumSun.com:
Nova: Here's one for ya.. what happens if harvester truces are on, and somebody destroys both ends of a bridge while a harvester is on it?
Rade: Splat, the harvester is gone. We could always give you another one though.
Alborz: Will the 3D engine in TS use MMX technology or did i just pay Intel 300$ for nothing?
Erik Yeo: No, you didn't just pay Intel $300 bucks for nothing. (At least not as far as TS is concerened.) We use MMX for various things. Mostly for speed enhancements.
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Info from PC Games |
Here is some new information from the German magazine, PC Games. It was translated by Andreas at Battleground:TS:
- The game doesn't use scripts, the AI can learn. It always monitors your strategy and adds everything to a database. This database will be used for the
whole campaign, so if you use Orcas to smash the base of the Computer you might be successful once, but in the next mission propably it will not work
anymore. Erik Yeo: "There's only one way to outsmart the AI: If you let a friend play the game on your PC the AI will get facts that contradict to the things
it has already collected."
- The game-speed has been reduced to give the player more time to plan the attacks. That's very important because infantry are not just cannon fodder, in
the later levels you'll need them as much as you need the mouse to control the game.
- In previous C&C games the effect of a shot of for example a mammoth tank was chosen by a randomly generated number that had to be in a special
scope. In Tiberian Sun it is calculated because of physical variables (for example weight, flammability of the material, height,...) Based on these facts
Tiberian Sun doesn't only calcualte the trajectory of a projectile for every shot, it does also calculate the circumstances and the consequenzes of the
impact. But you don't have to be a physicist to precalculate the results tells Producer Brett Sperry, "The player should be able to judge all the after two to
three minutes. The more difficult part is to control the fight."
- If you protect the civilinas, they will repay you with reports about the intentions of the enemy. These things will be show in a small video in the place where
normally the map is.
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5 November 1998 |
New Westwood Game |
There is a downloadable demo of the soon to be released 3D tank shooter 'Recoil' at Westwood.com.
it is developed by Zipper Interactive and published by Electronic Arts and early next year.
The game is set in a futuristic 3D world where all computers have been taken over by evil forces:
Players must command a state-of-the-art, remote-controlled battle-force tank on their quest to save the world. The tank can be armed with 18 high-powered weapons including the
Sonic Burst, Arc Sabre, proximity and remote detonated mines, high intensity lasers and tether guided nukes. The game is set across six treacherous worlds and will feature high-tech
indoor areas and tremendous outdoor terrains for exploration and battle. Players have the option of playing Recoil in both first person or third person mode, and either in a single
player game or in deathmatch mode with up to 32 players. The demo of the game features one complete level and allows players to cause havoc with six weapons including the Rapid
Fire Pulse Gun (RFPG), the High Explosive Mortar Cannon, and Lock-on Missile Launcher. The game does not require 3D hardware for players to see the rich, striking graphics, but the
game is optimized for VooDoo and VooDoo2 graphics accelerator cards.
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Preview at Games.net |
If you're new to Tiberian Sun read this Preview at Games.net |
Westwood Chat |
You will be able to speak to executive producer and president Brett Sperry and game designer Erik Yeo about TS on Wednesday, November 11th at 6:00pm PST. Get there early, there is a limited number of people allowed into the chat. TiberianSun.com
Also: This site has been updated with a story about illegal NOD research. |
Westwood Interview |
TiberiumSun.com are doing a Westwood interview. Email me if you have a question for them. |
Harveseters, APCs, Air Units and Defense Systems |
Over the last few days, there have been several interviews concerning the above:
Harvesters (from CC Universe)
CCU: I was wondering if you guys have a cutscene quality pic of the Harvester, I mean, not much has been explained about it. It's smart and warns you when its' going into enemy territory, but what about the other things? Like how many blocks does it have to hold tiberium? When it goes to the Refinery, will it take time to unload like in C&C 1, or will it be instantaneous as in Red Alert?
Rade: Yes, we have a hi-res pic of the harvester but I don't know if it will make it out. It's kinda boring looking. I think the harvester holds something like 2000 credits but I'm not 100% sure. It will take time to unload, like the original C&C.
APCs (from RSN)
Nova: I've been told by a few people that they're concerned that the subterranean APC could really be an unbalancing element for Nod.. it sounds like it could be really hard for GDI to defend against an APC full of engineers popping up in the middle of their base, even with DSVs around to detect them.. what kind of balances are there in the game to stop the sub. APCs being an overwhelming unit?
Rade: Rest assured that we will make sure subterranean units are balanced. GDI bases defenses are relatively cheap so you'll want to spread them around to counter an APC popping up in the middle of your base. Also, the subterranean units take a while to pop up above ground, giving you some time to react.
Air Units
Alborz : I just wanted to know if air units in TS will keep attacking their target till its destroyed or just attack once and then just land at the base like in RA?
Rade : Air units will attack a target until one of the following is true:
- The target is destroyed
- The air unit is destroyed.
- The air unit runs out of ammo.
- The player orders the air unit away.
Defense Systems (from TS Universe)
Dave: We've heard all about how when a spotlight spots an enemy unit, it locks on and fires away. Will we hear any type of siren or a sign that an enemy unit has been located?
Rade: Yes, spotlight towers do lock on and track enemy units but they do not fire, the base defenses do. You will get an audio warning that the enemy has been spotted.
Dave: This question is concerning the GDI walls, and NOD laser fences. I was wondering how easily they are destroyed, or how much damage they can take, because if they are going to be crucial to the game, you cant have them destroyed every 5 seconds.
Rade: They can take a fair amount of damage. If you have good base defenses to back them up they will do the job. If you just put up a wall and expect it to keep the enemy out you'll be in for a nasty surprise.
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1 November 1998 |
Map Editor |
There will not be a map editor, only a random map generator in which you can change options such as water, hills etc.) |
Multiplayer Options |
Here is a list of the multiplayer options:
Harvester Treaties
Crates
Bases
Tech Level
Shrowd Regrows (or fog of war)
What side you are on (GDI/NOD)
Color of your side
Starting Unit Amount
Tiberium Regrows
Map You Play With (this will be a little different than in RA and C&C) |
Erik Yeo Chat |
Erik Yeo was in the TiberiumSun.com chatroom a few days ago:
Nova: I have a few questions about the laser fences, actually... How will building them work? Do you just place the poles of the laser fences and when they
get turned on the laser appears between them?
Erik: You just place the poles. It shows you legal locations and connection setups as you move the mouse around.
Nova: Is there a range limit?
Erik: Yes. Four cells from a full structure, not an automated base defense structure.
Nova: i.e., something to stop people from building one on one side of the map and one on the other side of the map, turning it on, and getting a fence right
across the map that way?
Erik: Oh, a range between each other. Yes, 3 cells.
Nova: Oh yeah, will the timer from RA be making a return? It was quite tense for some missions to have the timer ticking away.
Erik: There are some timed missions, but the timer isn't always a number. Sometimes it's an object.
Nova: Will you be making an appearance in any of the videos or as a voice for any units?
Erik: Just a voice. I don't want to scare the players.
SoulKrusher: Any new screenshots of TS you can show us?
Erik: Hmm... There are MANY (thousands) of new images, but I don't get to hand them out. I would like to release images of the NOD soldiers. They look
awesome.
Nova: We've seen the sizzle movie trailer, is there any chance of a music sample (say, a wav or mp3) of a few seconds of the in-game music?
Erik: I would bet you will hear some music samples and maybe even a new trailer, but it's not up to me. (Cause I don't have to do it.)
SoulKrusher: will we be seeing any violence in the FMV scenes? for exmaple the Seth/Kane scene in C&C?
Erik: Hah. The C&C violence is nothing compared to TS. This is a brutal game. :)
Encoded: Gunfire said that the TS staff visits TS fan sites to increase your moral, is that true?
Erik: I can't speak for the other guys, but I visit to keep up with what the TS community thinks and what they want.
Encoded: how many kills will it take for a unit to get veteran status?
Erik: depends on the unit and the units killed.
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