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NOD Only Sructures | ![]() |
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Nod Power Plant | ||||
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Cost: Low/Medium Armor: Low/Medium (Provides Power) |
These structures provide electricity to your base. If there is not enough power for all the structures in your base, they will slowly take damage and units and structures would build more slowly. Also, you will lose power to many things like radar and most base defenses. | ||
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Advanced Power Plant | ||||
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Cost: Low/Medium Armor: Low/Medium (Provides Power) |
The advanced power plant provides about twice as much power as a regular power plant, but you will lose more if it is destroyed. | ||
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Hand of Nod | ||||
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Cost: Low Armor: Medium Power: Low |
Your infantry are trained in this structure. Sorry, that's all there is I can say about it, except for the fact that it look cool! | ||
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Nod Radar | ||||
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Cost: Medium Armor: Medium Power: High |
This structure provides you with a map of where your units have explored. | ||
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Nod Research Center | ||||
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Cost: High? Armor: Medium? Power: Low? |
The Nod Research Center, like the GDI Tech center, allows the production of more advanced units and structures. | ||
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Banshee Launcher | ||||
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Cost: High Armor: Medium/High Power: Medium |
This is where you store and recharge your Banshee anti-grav air units. Note: Not Official Name | ||
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Stealth Generator | ||||
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Cost: High Armor: Heavy Power: High |
Like the Gap Generator from Red Alert, this structure 'hides' your entire base, units and structures, from enemy radar, within a diameter of about 30 cells. It will not function in Ion Storms, and GDI 'Listeners' can see through it. | ||
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Laser Fences | ||||
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Cost: Low Armor: Heavy Power: High |
This is a wall of laser beams which destroy any enemies nearby but shut down when there isn't enough power. The fences must be placed within four cells of your base. | ||
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SAM Site | ||||
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Cost: Low? Armor: Light Power: Low? |
This fires surface-to-air sidewinder missiles to protect your base from air attacks. | ||
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Laser Turret | ||||
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Cost: High Armor: Heavy Power: High |
This structure fires rapidly, but is not as powerful as the Obelisk of Light. (see below) | ||
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Obelisk of Light | ||||
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Cost: High Armor: Heavy Power: High |
The Obelisk of Light is armed with an extremely powerful laser. It should be able to destroy any unit within just a few seconds and it can also fire at air units. However, it requires a lot of power, so place just a few in strategic positions and build lots of power plants. | ||
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Missile Silo | ||||
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Cost: Medium? Armor: Medium? Power: Low? |
This defense system fires three different types of missiles: Cluster Missiles Multi-warhead Tactical missiles are long range missiles which split up into ten smaller guided missiles which can each attack a different target. Widespread damage! Tiberium Missiles This bio-missile is created using a tiberium eater and waste facility. It causes tiberium veins to spread all over the area where it is fired. Widespread chaos! Nuke The nuclear missile may not be included in the game, but if it is - Widespread, err, death for GDI! |
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Tiberium Waste Facility | ||||
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Cost: Medium? Armor: Medium? Power: Low? |
Tiberium eater units drop off tiberium at this structure to create a bio missile, which is fired from a missile silo, causing havoc in the enemy base, with tiberium vines engulfing it. Note: I have enhanced this image to make it clearer. |
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Underground Command Center | ||||
Cost: NA Armor: NA Power: NA |
OK, it isn't really a structure, and you can't build it, but I had to include it somewhere! This is where you receive your briefings from. It is also Nod's weapons research center. | |||
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